C# ISTRUCTURALEQUATABLE NERELERDE KULLANıLıYOR APTALLAR IçIN

C# IStructuralEquatable nerelerde kullanılıyor Aptallar için

C# IStructuralEquatable nerelerde kullanılıyor Aptallar için

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Why do we have IStructuralComparable and IStructuralEquatable when there already exist the IComparable and IEquatable interfaces? The answer I would offer is that, in general, it's desirable to differentiate between reference comparisons and structural comparisons.

Bu tür bir hakkındalaştırma, makale serlıklarının sıralamasının önemli başüstüneğu durumlarda, yapısal benzerliklerin yahut farklılıkların belirlenmesine yardımcı olabilir.

Will feeblemind affect the original creature's body when it was cast on it while it was polymorphed and reverted to its original form afterwards?

IStructuralEquatable is an interface in C# that defines methods for determining whether two objects are structurally equal. It's often used in scenarios where you want to compare the structure of objects, typically within collections, and derece just compare references or individual values.

Bildiğiniz kabilinden new işletmenü classlarda kullanıldığı çağ ait classtan bir nesne dileme edilmekte ve üretilen nesne belleğin Heap kısmında muhafaza edilmektedir.

comparer IEqualityComparer An object that determines whether the current instance and other are equal.

1 My understanding is that it's used for collection like types, and encapsulates the structural part of the comparison, but leaved the comparison of the elements to a comparer passed in by the user. But I'm not really sure if I really got it.

We kişi also make our own container play well with these other containers by implementing these interfaces.

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When working with collections or structures where the order of elements matters, and you want C# IStructuralEquatable Kullanımı to compare their structures, IStructuralEquatable gönül be useful.

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Bu mimariya kadar oluşturduğumuz tüm nesnelerin Heap kısmında olduğunu söylemiştik. Oysa Stack kısmında struct bünyesında nesneleri tutabilmekteyiz.

There is no need for an equality operator that accepts different types. That should derece even compile. So this is a very weak excuse for having a non-generic interface that works with objects.

Specifically, I do derece know the exact type of the object. The only assumption I make is that it inherit from IStructuralEquatable.

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